


ABF President’s Cup 2007 v1.01 |
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Reminders !! · All times posted on the schedule are tentative and NOT definite. The accuracy of these schedules are dependent on the previous games scheduled. If the match before yours finishes early then your scheduled time will move earlier, just like a delayed match will move your schedule later. · So, come early for your matches. · Please register yourself at Match Control when you arrive. · The court requires that all participants use shoes with non-marking soles. · Have fun!!! A. The Tournament 1. There shall be four classes of competition based on the player's playing skills: Class A, Class B, Class C, and Elite Class. 2. There shall be eight (8) teams composed of 9 pairs of players - 2 pairs for Class A, 3 pairs each for Classes B & C and 1 pair for the Power Ladies Class; each pair shall play in its own Group. 3. The 8 teams will be divided into two (2) draws. Draw 1 and Draw 2. 4. The Tournament shall be a single round robin format in each draw. Tiebreaks will be decided using the rules listed in Paragraph “E”. The top ranked pair in each draw and class will earn a spot in the Class Championship Finals. The winner of the Finals will be declared the champion of that particular class. There will be a total of 9 Class champions for the tournament. 5. Best of 3 games, 21 rally points system will be used in all matches.
B. Statistical Point System 1. If a pair wins the match in two games, they earn three (3) statistical points, and the losing pair doesn't earn a statistical point. 2. If a pair wins the match in three games, they earn two (2) statistical points, and the losing pair earns one (1) statistical point.
Note: The statistical points earned by a pair (all round robin matches played, except tie break and Finals matches) shall be added to their team's points to determine the Team Champion.
C. Game Rules 1. Upon the umpire’s call for the pairs to start their match, there will be a two (2) minute warm up or waiting period for tardy players prior to the official start of the match. 2. Umpire, lines judges and table officials’ calls and decisions shall be final.
D. Tie Break Rules The Procedure to solve a tie is as follows: 1. Ranking will be established by comparing the number of matches won. 2. If two pairs have won the same number of matches, the winner of the match between them will be ranked higher. 3. If three or more pairs have won the same number of matches, ranking will be established by the difference between total games won and total games lost. *** If this still leaves two players / pairs equal, the winner of the match between them will be ranked higher. 4. If three or more players / pairs have won the same number of matches and are equal in the difference between total games won and total games lost, ranking will be established by the difference between total points won and total points lost. 5. If this still leaves two players / pairs equal, the winner of the match between them will be ranked higher. 6. If three or more players / pairs are still equal, then ranking will be established by drawing lots. Team Champion 1. The team that has garnered the most number of statistical points after all round robin elimination matches has been played, shall be declared the team champion. 2. The team that has garnered the second highest number of statistical points will be declared the Runner-up Team. In case of ties, the tiebreak rules for the team championship will be applied to the runner-up tie. In Case of a Two-Way Tie for Team Champion: 3. The captains of each team shall pick their best two players (not necessarily a class pair) from their line up and the two (2) pairs will battle it out in one (1) sudden death game of 15 points. The winning pair who wins garners the team championship title for their team. In Case of a Three-Way Tie for Team Champion: 4. The captains of each team shall pick their best two (2) players (not necessarily a class pair) to play against the two (2) other pairs of the other teams. The three (3) pairs will toss coins to determine who will be the first two (2) pairs to play. The first two (2) who get the same coin side will play one (1) sudden death game while the third (3rd) pair goes on bye. The losing pair loses their chance to win the team title. 5. The winning pair and bye pair will play one (1) sudden death game of fifteen (15) points and the winning pair who wins garners the team winner/championship title for their team. 6. A team captain may use a different set of player/s per match as long as the same players, who start in a game, shall finish it. |
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